this is my first game, a precision platformer called "Knight's Quest". it's kinda rough around the edges (mostly audio which I suck at), but I hope the three very short levels are fun for you.


making this game taught me so much about the things I'm good at and the things I really need to improve on, but hopefully the next thing I make will be better because of it. so if I ever make something really cool remember to comment "Thank you. Knight's Quest." lmao. 

anyway, I could ramble about nonsense here all day, like how the quit button is basically useless on the web build or about how one of my tutors told me years ago that my descriptions were "unprofessional" and that I'm probably proving him right as I type, but honestly making this game meant a lot to me because it helped me remember something I think a lot of people forget. making games anything should be fucking fun, so thank you Knight's Quest. 

Updated 19 days ago
Published 20 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorJosh Standring
GenrePlatformer
Made withGodot, Aseprite
Tags2D, Atmospheric, Godot, Medieval, Pixel Art
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
AccessibilitySubtitles

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Knight's Quest Windows Build 23 MB
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Comments

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(+1)

I liked the game, but the ending animation felt so-so, unless there will be a sequel to it.

haha, thank you for playing it.

tbh I agree the ending animation was a bit so-so, I tried to do something interesting but struggled to really find the feel I wanted.

I think if I did do a sequel it would be from the POV of the smoke-possessed knight, probably a strategy game.